Video game training refers to the use of commercially available video game consoles (e.g. Nintendo WiiTM, Sony PlayStation EyeToy, Microsoft XBox Kinect) for post-stroke rehabilitation.
Video gaming has the potential to be beneficial as it is affordable, designed to be entertaining and fun, can be used at home, individually or in groups (e.g. pairs), and can provide repetitive exercises with increases in level of difficulty. Before recommending the use of video game training as a common clinical technique for upper limb rehabilitation, it is important to understand the current evidence on its effectiveness.
The present module includes studies that examined the use of commercially available video game consoles for upper limb rehabilitation. Studies that did not report on any upper limb related outcomes were excluded. Similarly, studies that were not randomized clinical trials (RCTs) or poorly designed quasi-experimental studies were excluded.
Currently, eleven RCTs and one well designed quasi-experimental study have investigated the effect of upper limb rehabilitation using commercially available video game consoles. Eight RCTs are of high quality and three are of fair quality.
Authors*: Tatiana Ogourtsova, PhD Cand MSc BSc OT, Cristina Beloborodova, MSc OT, Annabel McDermott OT, Annie Rochette, PhD OT, Adam Kagan BSc, Dr. Nicol Korner-Bitensky PhD OT
Evidence reviewed as of before 21-10-2017